sigil

Today we want to introduce you magical weapon, which is an important part of the first-person shooter game The Immortals of Aveum. 
In this publication you will see our full-cycle production work on the weapon based on the concept provided to us by Ascendant Studio - high poly sculpting of Sigil, retopology and bake, as well as a render with conceptual materials. Sigils are conceptually incredibly beautiful tools of influence on the magical world of Aveum. Visualized with spectacular visual effects, the flows of magical energy controlled by sigils give the game the charm that sets Immortals of Aveum apart from all other shooters. Sigils in form are always a combination of organic shapes and filigreed, jeweled hard surfaces. 
The Swame Art team are big fans of The Immortals of Aveum style of play. We'd like to thank Mike Fudge and Dave Bogan, as well as Mike Vallejo and Peter Arata, for the incredibly expert feedback that helped us achieve such an amazing result. 
We hope you enjoy our work. Welcome to the universe of The Immortals of Aveum!